Ingeborg Tott VR Experience
Creative Direction, 3D Production, Project Lead
Immersive VR experience developed for the National Museum of Finland, bringing a historical figure into a real-time interactive environment set in 16th-century Häme Castle.
Varjo blog (Technical details)
Role
Led creative direction and production from concept to delivery, defining the visual world and overall experience.
Directed visual concept, materials, and 3D asset development.
Led look development based on historical research and Nordic medieval references.
Co-developed gameplay and experience structure with a multidisciplinary team.
Coordinated production with partners including Varjo, Aalto University, and Helsinki XR Center.
Outcome
Installed as part of the National Museum of Finland’s public programme.
Reached a wide museum audience as an interactive experience.
Winner, Embrace XR Hackathon (2021).
Featured by Varjo as a case example of VR in cultural contexts 
Varjo blog (Technical details).
Motion capture and performance by Alma Pöysti.
The game can be played in Finnish, Swedish and English.
The game can be played in Finnish, Swedish and English.
The Guard Room, where the player learns to use the controllers.
The Guard Room, where the player learns to use the controllers.
The base for the armour was 3D scanned from an original armour belonging to the Finnish National Museum.
The base for the armour was 3D scanned from an original armour belonging to the Finnish National Museum.
The Artillery Room and Ingeborg Tott statue that stands 7 meters tall
The Artillery Room and Ingeborg Tott statue that stands 7 meters tall
The movement and voice of the statue are from the performance of the actress Alma Pöysti. The movements were captured using the Xsens Motion Capture suit. It gave the most accurate movements for the character.
The movement and voice of the statue are from the performance of the actress Alma Pöysti. The movements were captured using the Xsens Motion Capture suit. It gave the most accurate movements for the character.
The statue was 3D modelled based on research on medieval and classical statues all down to details such as hairstyle.
The statue was 3D modelled based on research on medieval and classical statues all down to details such as hairstyle.
The dress is built using Clo3D and Blender from an original medieval pattern.
The dress is built using Clo3D and Blender from an original medieval pattern.
The Kings Hall
The Kings Hall
The inspiration for the paintings were from Hattula Holy Cross Church, that is located close to the castle. Ingeborg is said to have visited the church.
The inspiration for the paintings were from Hattula Holy Cross Church, that is located close to the castle. Ingeborg is said to have visited the church.
The sheet music upon which the game’s music was composed by Alexandra Shkodrova.
The sheet music upon which the game’s music was composed by Alexandra Shkodrova.
Our amazing partners.
Our amazing partners.
Yaas XR Queens!
Yaas XR Queens!
Material & detail
Textures, surfaces
Process
mocap, scans, point clouds
Research
wall paintings reference, sketches
The partly visible crest in Turku Castle that is said to be Ingeborg Tott
The partly visible crest in Turku Castle that is said to be Ingeborg Tott
Sketch drawing based on multiple Tott family crests
Sketch drawing based on multiple Tott family crests
Crest lines
Crest lines
The crest used in the game
The crest used in the game
Sketch from Turku Castle wall
Sketch from Turku Castle wall
Hattula Holy Cross Church
Hattula Holy Cross Church
Hattula Holy Cross Church details
Hattula Holy Cross Church details
Hattula Holy Cross Church details
Hattula Holy Cross Church details
Sketching the Kings Hall
Sketching the Kings Hall
Sketching the Kings Hall
Sketching the Kings Hall
Flower motif used from Hattula Holy Cross Church
Flower motif used from Hattula Holy Cross Church
Fleur-de-lis motif used in the game, found from Hattula Holy Cross Church
Fleur-de-lis motif used in the game, found from Hattula Holy Cross Church
Glass window based on the crest and the motifs
Glass window based on the crest and the motifs
Window sketch
Window sketch
Colours, warm base tones, middle colour is green
Colours, warm base tones, middle colour is green
Credits & Partners:
National Museum of Finland & Embrace Impact
Varjo, Aalto Studios, Helsinki XR Center, Magics
Team: Alma Hoque, Pauliina Lahti, Isra Rab​​​​​​​
Ingeborg is a fictional VR game inspired by true events


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